Dimension Reflector
Trap Continuous

Dimension Reflector

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Activate this card by banishing 2 monsters you control, then target 1 face-up monster your opponent controls; Special Summon this card in Attack Position as an Effect Monster (Spellcaster-Type/DARK/Level 4/ATK ?/DEF ?) with ATK and DEF equal to that face-up monster's ATK. (This card is also still a Trap Card.) If this monster is Summoned this way: Inflict damage to your opponent equal to this card's ATK.




 
 
AI Power Analysis
Board breakerConfidence: Medium
48± 10/ 100
Power Score
Intrinsic 48
Deck 49

Dimension Reflector — Power Evaluation

Final Score: 48 ± 10 · Confidence: Medium

  • Intrinsic: 48.1 · Deck: 48.6 · Meta: provisional
  • Primary role: Board breaker · Secondary: Removal, Boss/End-board

Why it scores here

Dimension Reflector converts two of your own monsters (banished as cost) into one copy of an opposing monster's ATK, which is then dealt as direct damage, so it works as a finisher and partial removal rather than a clean answer. Its 86-deck presence across 20 archetypes, with 1.01 copies per deck, confirms it is a practical, portable inclusion, but that frequency is not counted as power (guardrail 3). Its score is held down by the two-monster banish cost, the lack of any combo evidence, and the dual Trap/monster type, which makes its material use and timing fiddly.

Axis scores

Axis Score Evidence
Accessibility 45 Needs 2 monsters you control to banish and a face-up opposing monster as target, both verified from text; live in 86 decks with partners such as Silhouhatte Rabbit at 65% (observed), but no searcher or combo routes are supplied (inferred).
Combo & Conversion 40 The card's text converts one opposing monster into one damage-dealing body, with no board-building beyond that (verified); no combo examples or power_index are supplied, so the conversion is text-only (inferred).
Resource Economy 25 Banishing 2 monsters is a -2 card cost, and the card returns only one monster body plus damage, with no recursion or draw (verified from text).
Effect & Interaction 40 It does not destroy or negate anything; the opposing monster remains on board and the value comes from copying its ATK as damage (verified from text), so interaction is soft.
Material Utility 35 After Special Summon it is a Level 4 DARK Spellcaster that can be material, but the text says it stays a Trap Card, so material use is awkward (inferred from text; no as_material stats).
Resilience & Flexibility 40 As a Trap activation it can be interrupted by generic negation, and no counter or redundancy evidence is supplied (inferred); single-copy decks give no redundancy (observed, avg 1.01 copies).
Deck-Building Efficiency 60 Single-copy runs (85 of 86 decks) with no garnet or lock restriction keep slot cost low (observed), though the 2-monster banish cost limits when it can be used (inferred).

Calculation

Weight profile: 0.7 Board breaker + 0.3 Removal. Intrinsic ≈ 48.1, Deck ≈ 48.6, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Converts an opposing monster's ATK into direct damage, giving reach to finish games
  • Appears in 86 recent decks across 20 archetypes with a stable single-copy role (observed)
  • Low deckbuilding cost: single copies, no garnet or lock restriction (observed)

Weaknesses

  • Costs 2 of your own monsters to activate, a steep card-economy cost
  • Does not destroy or negate the target; the opposing monster stays on board
  • Dual Trap/monster type makes timing and material use fiddly
  • No combo evidence, so its conversion value rests on text alone

Counters / choke points

  • Generic trap negation or hand-trap interruption of the activation (inferred; no counter evidence supplied)
  • Opponent removal of your monsters before the banish cost is paid (inferred from text)

Best use

Finisher or board-break piece that turns an opposing monster's ATK into direct damage. Decks: Thunder Dragon, Bystial/Byssted, White Forest, Magistus, Toy. Suggested copies: 1.

Evidence & gaps

  • Verified: Costs banishing 2 monsters you control as activation cost; Targets one face-up opposing monster and matches its ATK; Special Summons itself as a Level 4 DARK Spellcaster Effect Monster while remaining a Trap Card; Inflicts damage equal to its ATK when Summoned this way; Legal in TCG, OCG and MasterDuel; Runs 1 copy in 85 of 86 decks
  • Observed: Present in 86 recent decks across 20 archetypes (69.8% main-gameplay type 7, 30.2% type 4); Top partners: Silhouhatte Rabbit 65.1%, Forbidden Droplet 61.6%, Triple Tactics Talent 59.3%
  • Inferred: The card is a finisher or board-breaker rather than a clean removal; Activation can be interrupted by generic trap negation; Material use is awkward because of the dual Trap/monster type
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token; assumed 3 copies (unlimited) no usage statistics (StatisticsCard); archetype inclusion inferred from deck sample only no rulings or counter-card evidence supplied no top-card ranking data (is_top_card false, rankings empty)











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